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παρελθόντος
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σε αναλογικά
και ψηφιακά παιγνίδια
Re–Rolling the Past
Representations and Reinterpretations of Antiquity in Analog and Digital
Games
Games
Conference
organized by Gabriel Mckee (ISAW) and Daniela Wolin (ISAW)
organized by Gabriel Mckee (ISAW) and Daniela Wolin (ISAW)
Friday, March
27, 2020
27, 2020
9:00AM –
5:00PM
5:00PM
Analog and
digital games (e.g., video, role play, board, card, pedagogical, and
alternative games) are platforms for modeling and experiencing events in
fantastic, modern, or historical settings. When devising games based on
ancient, historical, and archaeological contexts, an informed and critical
approach is essential, lest games perpetuate problematic narratives or provide
inaccurate representations of the past. “Rerolling the Past” builds
off of the recent increase in academic studies of games to show how games can
serve as a fruitful avenue for communicating information about the ancient
world. This conference will bring together historians, archaeologists, scholars
of gaming, and game designers to discuss three intersecting themes: archaeology
in/of games; pedagogy and games; and critical approaches to game design. We
hope to acknowledge and address common issues and challenges that cut across
disciplinary divides and envisage how increased collaborative initiatives can
be developed in the future.
digital games (e.g., video, role play, board, card, pedagogical, and
alternative games) are platforms for modeling and experiencing events in
fantastic, modern, or historical settings. When devising games based on
ancient, historical, and archaeological contexts, an informed and critical
approach is essential, lest games perpetuate problematic narratives or provide
inaccurate representations of the past. “Rerolling the Past” builds
off of the recent increase in academic studies of games to show how games can
serve as a fruitful avenue for communicating information about the ancient
world. This conference will bring together historians, archaeologists, scholars
of gaming, and game designers to discuss three intersecting themes: archaeology
in/of games; pedagogy and games; and critical approaches to game design. We
hope to acknowledge and address common issues and challenges that cut across
disciplinary divides and envisage how increased collaborative initiatives can
be developed in the future.
Multicolored
polyhedral dice on archaeological site plan; Photo by Gabriel Mckee and Daniela
Wolin
polyhedral dice on archaeological site plan; Photo by Gabriel Mckee and Daniela
Wolin
(CC BY 4.0)
Schedule:
SESSION I:
ARCHAEOLOGY IN/OF GAMES
ARCHAEOLOGY IN/OF GAMES
9:00am:
Gabriel Mckee (ISAW)
Gabriel Mckee (ISAW)
Re-Rolling the
Past: Representations and Reinterpretations of Antiquity in Analog and Digital
Games
Past: Representations and Reinterpretations of Antiquity in Analog and Digital
Games
9:20am: Andrew
Reinhard (American Numismatic Society)
Reinhard (American Numismatic Society)
Video Game
Antiquity and the Immediacy of Digital Heritage
Antiquity and the Immediacy of Digital Heritage
9:45am:
Anne-Elizabeth Dunn-Vaturi (The Metropolitan Museum of Art)
Anne-Elizabeth Dunn-Vaturi (The Metropolitan Museum of Art)
Hounds and
Jackals and its Variants in Modern Times
Jackals and its Variants in Modern Times
10:10am: Clara
Fernandez-Vara (NYU Game Center)
Fernandez-Vara (NYU Game Center)
Game Spaces
and Indexical Storytelling
and Indexical Storytelling
10:35am:
Coffee Break
Coffee Break
SESSION II:
GAMES AND PEDAGOGY
GAMES AND PEDAGOGY
10:55am: David
Ratzan (ISAW)
Ratzan (ISAW)
New Strategies
for Teaching Old Games: Playful Approaches to Teaching Ancient Economic and
Institutional History
for Teaching Old Games: Playful Approaches to Teaching Ancient Economic and
Institutional History
11:20am: Gina
Konstantopoulos (University of Tsukuba)
Konstantopoulos (University of Tsukuba)
Knowledge
Checks: Representing (and Teaching) the Ancient Near East through Gaming
Checks: Representing (and Teaching) the Ancient Near East through Gaming
11:45am:
Sebastian Heath (ISAW)
Sebastian Heath (ISAW)
Gamifying
Gamification at Pompeii
Gamification at Pompeii
12:10pm: Mi
Wang (ISAW)
Wang (ISAW)
Dwelling in
Archaeology: Virtual Museum of Bamiyan in the Game Engine of PlayCanva
Archaeology: Virtual Museum of Bamiyan in the Game Engine of PlayCanva
12:30pm: Lunch
Break
Break
SESSION III:
CRITICAL APPROACHES TO GAME DESIGN
CRITICAL APPROACHES TO GAME DESIGN
1:30pm: Hamish
Cameron (Victoria University of Wellington)
Cameron (Victoria University of Wellington)
The Painful
Art of Abstraction: Representing the Ancient World in Modern Games
Art of Abstraction: Representing the Ancient World in Modern Games
1:55pm:
Alexander King (NYU Game Center)
Alexander King (NYU Game Center)
Systems,
Theming and Accuracy in Representations of the Past in Games
Theming and Accuracy in Representations of the Past in Games
2:20pm:
Daniela Wolin (ISAW)
Daniela Wolin (ISAW)
Gender Across
the Board: Representations in Ancient World-Themed Games
the Board: Representations in Ancient World-Themed Games
2:45pm:
Christian Casey (ISAW)
Christian Casey (ISAW)
Assassin’s
Creed Origins as Time Machine
Creed Origins as Time Machine
3:10pm: Shawn
Graham (Carleton University)
Graham (Carleton University)
From Agent
Based Model to Analogue Archaeogame: How We Made FORVM: Trade Empires of Rome
Based Model to Analogue Archaeogame: How We Made FORVM: Trade Empires of Rome
3:35pm: Coffee
Break
Break
4:00pm: Panel
Discussion
Discussion
SOURCE: ISAW NY. ΑΡΧΕΙΟΝ ΠΟΛΙΤΙΣΜΟΥ, 28.2.2020.
ΛΕΞΕΙΣ: αρχαιολογια, παιγνιδι, παιχνιδι


